![]() ![]() If you have big surplus of them calculate how many days you can survive before you need production increase, so you can do other important stuff meanwhile. Make sure that you don't overproduce food and coal too much, but also don't fear negative production. Use Economy Window very often to check your daily production of resources. Assign only 1 worker into the Cookhouse, it'll be enough early on.ĭon't spread your research early on and try to concentrate on specific trees like Hunters Huts, Wall Drills, Steelworks and Coal Stumpers. Try to rush Hunter Huts early, but build Cookhouse later after you get Soups Law. You can neglect coal gathering for the first couple of days because you start with a big amount of it. Try to use Emergency and Extended Shifts as much as discontent will allow you. Child Labor, Emergency Shifts, Soups, etc. Take every "bad" Law you can that will boost your productivity. They won't work 100% efficiently on both works (they'll spend some time to get food/other stuff), but it'll greatly increase your resource gain early game. I don't know if it's a design oversight or intended but you can reassign your workers from Hunters Huts during day to your other gathering facilities, which makes them work 24/h a day. It's definitely hardest scenario out of three mainly because you have little room for mistakes. Afterwards, you really need to get the Coal Mines to sustain everything.įinished this mission on Hard yesterday. Until day 15, an advanced Coal Thumper with 4 gathering posts should be enough to sustain your coal needs. You should rush to get the upgrades for the resource collectors as soon as possible. Research and build Coal Thumper and put 2 gathering posts near them. Research and build a Saw Mill and the corresponding building for Steel (the name eludes me right now.) It could be argued that you wouldn't really need to rush the Beacon, but that's what I did anyway.Īt this point, there's still plenty of coal, but the wood and steel piles should be depleting by now. Research and build the Beacon so you can do the objective. ![]() I believe there are 3 clusters of them.īuild tents gradually for the homeless and a medic center for the people that got sick during the first 2 nights.īuild a workshop to get the research going Prioritise building a gathering post for each pile cluster. This scenario revolves around your city dealing with new people arriving every two or so days, initially the refugees from London, and later the lords who tried to have them you and them, and. The scenario starts with 500 coal so you don't need to gather as much at the start of the game. The Refugees is one of the scenarios in Frostpunk, unlocked after surviving twenty days of A New Home. Here's what I did at the start of the scenario:Īt the start, place 15 people on Wood/Steel piles and the rest on coal. Slight spoilers: Towards day 20, a lot more refugees will come in. It feels like I don't have enough space in the base to accommodate all the refugees that are coming in. The only problem that I have right now is the finite space. ![]() My base has plenty of resources except for wood. I try to get Overcrowding as soon as I can because you're stuck with 1 Medical Post for a while.I'm on day 19 of this scenario right now. I thought about just using a second emergency shift on a Gathering Post, but then someone would die and I would have to take a law detour to get Corpse Disposal. So a few times I tried to delay the Beacon long enough to get a Sawmill and a Hothouse set up, but that ended up being impractical. My primary issue seems to be that I can't get the Beacon up fast enough no matter what I do. By the end of night 2 I try to have the northern Gathering Post and a Cookhouse. The minute I pass Emergency Shifts, I use it on the Workshop. I have built a Cookhouse a few times on night 1, but I try to put it off till night 2. This scenario revolves around your city dealing with. Once night comes, I build a Medical Post and the southeast Gathering Post. The Refugees is one of the scenarios in Frostpunk, unlocked after surviving twenty days of A New Home. The minute I can afford a Workshop, I take off 5 engineers and have them build it. Here has been my law path:Ĭhild Labour (Safe Jobs) -> Emergency Shift -> Extended Shift -> Radical Treatment -> Overcrowding -> Soup I can easily do this scenario on hard, but I am having some issues on survivor. So I just beat "A New Home" on survivor and decided to do "The Refugees" next. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |